About the Project

"A young Street Artist known as the Tagger explores a less than ordinary house only to find that he can't get out. He is greeted by a strange fellow known only as "Mr Shiny Head". The only way Tagger can escape is by using a magic door knob and his artistic skills in a series of challenges and puzzles. What are the Powers of the magic Knob and will he escape this mad house?"

Explanatory first ever post about the game idea to be found here.

Originally intended to be designed and developed solely by Charlotte, the game idea was appealing enough for Tim to jump on board.

Bullet-pointed concept would look something like this:

FP3 [working title]

  • 3D first person perspective puzzler.
  • Abandoned building setting. Main house building is access-all-areas, but challenge-levels are.. trickier.
  • Engine: Unity3D 
  • Graffiti in house is a mixture of spray-paint and chalk pieces.
  • Paintings become portals to challenge-levels.
  • Stairs in challenge-levels, lots of stairs.
  • Completed levels give you stencils [that act as keys] for other images and levels, and allow you to stencil and pull out objects from walls during the challenges.