Monday 29 November 2010

Possible Painting Idea [02]

I like this one better, mostly because I had a photo of the skeleton of a bird to take reference from. Inspired by ROA. I can imagine this one on a floor, and the player having to get up high somehow to view it from above before being able to get in through the square.

Possible Painting Idea [01]

We have a presentation for tomorrow, and I wasn't sure what to draw for the painting example... So I drew Tim's Tagger dude coming out of the wall.


On the left is the image from straight on, on the right is the image when viewed from the left side of the image. When the image is activated the player will have to jump "through" the circular/square portion of the image to enter the next level.

Wednesday 24 November 2010

Staircase and Door Frames

I completed a usable staircase today, so now the player can move between the floors freely. Will most likely pretty-up the staircase during the Production phase. I've also fitted door frames into position, but when I did I realised I'd made the upstairs rooms too tall compared to downstairs, so the door frames were too big for downstairs. That will be fairly simple to fix though, I'll just need to adjust the heights of the door frames and the upstairs to match those of downstairs.


Also started thinking about lighting for inside the house. May just [unrealistically] place point lights in strategic areas, or will use multiple dimmed directional lights. At the moment it's quite dim, I've just placed one point light in most of the rooms.


Haven't managed to pull together the script for the Level-access mechanic, but I have collected various scripts that could be handy to mash up and put together and written out a basic outline of what the scripts need to do.

Monday 15 November 2010

Upstairs?

Here's the initial layout for the upstairs of the house. As for access to upstairs, we were originally thinking of putting the staircase in the middle and knocking out a wall downstairs, but I'm wondering now if it might be better to put the staircase in the top left corner of the building..

Sunday 14 November 2010

Baby Steps

Tim here., I've been busy working on the 1st Puzzle level aka. Training Level. Simple map which will look at movement and painting. I also wanted to see what kind of atmosphere I could get from Unity. Still having problems with the actual Mechanics though So any programmers out there please help out.

Saturday 13 November 2010

Downstairs


Here's a quick printscreen of the ground floor of basic house model I've been putting together, based on the floor plans shown. Eventually there will be a staircase in place to allow the player access to rooms upstairs.





And an update on the Unity3D vs UDK question: We've switched back to the idea of using Unity3D. Much easier, so more brain power can be used on the puzzles :)

Saturday 6 November 2010

The Hub-House

This week I'll be working on the abandoned house, which will be the "hub" of the strange puzzle-levels [Tim will be working on those].

The layout of the house will be loosely based on the layout of what used to be my grandparents' house; a detached three-bedroomed house with two floors, kitchen, living-room, bathroom and study, with access to loft spaces either side of the upstairs-bedroom.

Some sketched layouts of the place

The house itself was built in the Sixties, but for the game we may make the house older. The time period is yet to be decided, but here's a study of a nice little fireplace I found in some friends' terraced house in Newport.


Tuesday 2 November 2010

Some Art-Style Work

I did a little bit of playing with some watercolours and salt to see if I could get any nice colour/texture combinations:

And here's an image of what some graffiti on the wall might actually look like in-game: