Got some fancy new wallpaper for the walls, coving and skirting boards, and a nice bit of board for the door...
Click on the images to get a better look at the wallpaper and grime.
Development blog for FP[Cubed], a 3D first person perspective puzzler. Developed by Charlotte Gyseman and Tim O'Connell
Wednesday, 20 April 2011
Tuesday, 19 April 2011
HubHouse: Hole in the wall.
Bit more progress today, I've knocked through the wall, and UV mapped the house and given it a quick texture. Also been fiddling with lights, still looks a bit on the dingy side and what little light there is in the stairwell seems to be coming from out of nowhere...
Monday, 18 April 2011
New house hub-area...
Here's what I've been working on today:
When I'm done, the player can try and try to get out, but they will always end up in the same place...
When I'm done, the player can try and try to get out, but they will always end up in the same place...
Friday, 15 April 2011
Someone's vandalised the second room!
It has been a while since either of us have posted on this blog - apologies! Dissertations are out of the way now though, so we'll be able to focus our efforts on the project more :)
In the past month, "somebody" has vandalised room two.
I got quite stuck on Tuesday when I started doing this, but after watching a few Unity 3D Student videos, I think it's on its way again.
In the past month, "somebody" has vandalised room two.
They even put one on the outside of the room!
Meanwhile, I've been sat here at my laptop figuring out some javascript. I did manage to make the OrthoCamera [the 2D side view camera] move to the correct position depending on which room the player was in, but for some reason it kept forcing the view to change to it each time the new camera was created.
That wasn't supposed to happen, so after a chat with Mike Reddy [a Games & Artificial Intelligence lecturer] and Cody [? I think Rich said he went to UWN and graduated a few years ago?], I'm attempting to code this new script that tells the OrthoCamera to translate to the new position instead of destroying and re-instantiating it there...
That wasn't supposed to happen, so after a chat with Mike Reddy [a Games & Artificial Intelligence lecturer] and Cody [? I think Rich said he went to UWN and graduated a few years ago?], I'm attempting to code this new script that tells the OrthoCamera to translate to the new position instead of destroying and re-instantiating it there...
I got quite stuck on Tuesday when I started doing this, but after watching a few Unity 3D Student videos, I think it's on its way again.
Subscribe to:
Posts (Atom)