Friday, 3 June 2011

Hand in done, presentation on Tuesday!

Turned out pretty alright considering neither of us are supposed to be programmers. We changed a lot of the textures in the house to something a little more old-looking and realistic over the past couple of weeks. I've also managed to squeeze in a couple of extra levels for a bit more gameplay time. Here are a couple of in-game screen shots showing Tim's texturing and light mapping skills.

3D Mode

2D Mode

Thursday, 5 May 2011

HubHouse: Make a house a Home.

I've added a few tables and chairs into the house now. It also got some interior walls and new different wallpaper colours over Easter. And a bit of grime. The bathroom now has a bath, but no sink or loo... very hygienic...


There is a magic teleportation device in one of the rooms aswell. It looks like a very strange and out of place cube.


...Okay, there isn't actually going to be a strange mysterious teleporting cube in the game. The cube is just the place holder for the code until we can get some magic paintings modelled and textured in there.

Wednesday, 20 April 2011

HubHouse: Changing Rooms

Got some fancy new wallpaper for the walls, coving and skirting boards, and a nice bit of board for the door...



Click on the images to get a better look at the wallpaper and grime.

Tuesday, 19 April 2011

HubHouse: Hole in the wall.

Bit more progress today, I've knocked through the wall, and UV mapped the house and given it a quick texture. Also been fiddling with lights, still looks a bit on the dingy side and what little light there is in the stairwell seems to be coming from out of nowhere...


HubHouse: Infinite Stairway

Here's the stairway the player begins in.


Access to the actual home part of the house: coming soon!

Monday, 18 April 2011

New house hub-area...

Here's what I've been working on today:


When I'm done, the player can try and try to get out, but they will always end up in the same place...

Friday, 15 April 2011

Someone's vandalised the second room!

It has been a while since either of us have posted on this blog - apologies! Dissertations are out of the way now though, so we'll be able to focus our efforts on the project more :)

In the past month, "somebody" has vandalised room two.



They even put one on the outside of the room!


Meanwhile, I've been sat here at my laptop figuring out some javascript. I did manage to make the OrthoCamera [the 2D side view camera] move to the correct position depending on which room the player was in, but for some reason it kept forcing the view to change to it each time the new camera was created.

That wasn't supposed to happen, so after a chat with Mike Reddy [a Games & Artificial Intelligence lecturer] and Cody [? I think Rich said he went to UWN and graduated a few years ago?], I'm attempting to code this new script that tells the OrthoCamera to translate to the new position instead of destroying and re-instantiating it there...


I got quite stuck on Tuesday when I started doing this, but after watching a few Unity 3D Student videos, I think it's on its way again.